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If conflicts are likely, then #3 is better, and we can then set "Skyrim:Creation Club" as a pseudo-namespace.
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Hopefully #1 wouldn't result in organizational issues or pagename conflicts. To that end, I think #3 (or possibly #1) is the best course of action. I believe this was even noted in the description of Chrysamere in Daggerfall. Although artifacts in Tamriel do have a habit of disappearing and re-materializing in other places. With historic items, like artifacts, simply existing can have implications for the lore. That is, we want things to fit into the game world, but we’re also not looking to greatly expand the lore of the game. Connections to the world are great, but we also want to avoid anything being too impactful. We do consider lore implications when reviewing proposals, particularly something trying to heavily enmesh itself into the world. Creations are official releases, but it’s also understandable that a site like UESP or the Imperial Library would take CC with a grain of salt. Timeoin ( talk) 12:04, 4 October 2017 (UTC) We received a confirmation from Cartogriffi on Discord that CC content is both "official", and "lore-checked" to some (uncertain) degree: I am not an official arbiter of Bethesda lore, but I hope you don’t mind if I chime in. When theres hundreds of fleshed-oumods, THEN it becomes difficult to fix. Its easy enough to do now, whichever way it goes, before it takes off fully. I leave it up to the admins and/or consensus which one gets implemented. Also - sorry if I have jumped the gun so to speak - I saw it potentially becoming quite messy as this expands over time (as it obviously will as more people develop mods). Silence is Golden Break the Silence 11:28, 4 October 2017 (UTC)
#NO CREATION CLUB SKYRIM MOD MODS#
Personally I think #2 is the best choice if all are to be documented, as mods will be adding new quests, NPCs, spells, and using existing NPCs and items for their own purposes. However, if they are confirmed as lore, then they should be in Skyrim space. Things get complicated, but no-more-so our multi-level modspaces, if extra pages are needed.Īs far as I am aware creations are not lore, which makes it easier to use the modspace to document them.
#NO CREATION CLUB SKYRIM MOD MOD#
Is each mod going to have its own page? If so - I would recommend someone out up for discussion a proposal to move it to a separate namespace. 16 Many of the content descriptions have been updated in the creation club.11 Creation Club Content should not be considered canonical nor relevant to this wiki, regardless of Bethesda's claims.7 Why aren't we simply calling this "DLC"?.2 How should CC Content be included in related articles?.